🛡️ Class Tier List

All playable classes ranked with full ability breakdowns, leveling progression, and team synergy analysis.

Overall Class Rankings

Classes are unlocked with Emeralds (Gems) at the Class Tent. Each class has 3 upgrade levels with progressively powerful abilities.

S
🔧 Engineer 📡 Commander
A
💀 Necromancer 🏥 Medic
B
🛡️ Guardian 💣 Fragger 🎖️ Soldier
C
🗡️ Assassin 🌾 Farmer
D
👤 Survivor 👮 Scavenger

🔧 Engineer — S Tier Meta Pick

For any team focused on base construction and deep endurance runs, the Level 3 Engineer is unequivocally the most vital class in the game. It is a mandatory, non-negotiable inclusion for Day 100+ attempts.

AbilityEffectStrategic Impact
2x Repair SpeedDouble efficiency with repair hammerSustain breached walls mid-Blood-Moon combat, saving materials and preventing cascading failures.
+25% Building HPAll structures gain 25% bonus healthExponentially harder for Titan Zombie and Bandit grenades to breach perimeter.
+20% Turret DamageAll turrets deal 20% more damageApplied to the 8-turret setup, this is a colossal aggregate DPS increase across the entire base.

📡 Commander — S Tier Solo Meta

Costing an immense 1,000 Gems, the Commander is a tactical support powerhouse designed for battlefield management.

LevelAbilityEffectCooldown
Lv1Attack Order (Whistle)AoE buff: increased move speed, fire rate, damage, reload speed for all allies30s active / 2min CD
Lv2Defense DebuffPrecision shots mark targets with red bullseye, lowering defense by 20%15s per mark
Lv3Air StrikeLinear explosive barrage that instantly annihilates lesser zombies5min CD
⚠️ Warning: The Air Strike is lethal to the user. Deploying too close to your avatar results in instantaneous suicide. Always maintain maximum distance from the blast zone.

Commander Leveling Exploit

Unlike the Necromancer's agonizing grind, the Commander can reach Level 3 in under 2 hours:

Level 2: Buff 200 allies + recruit 3 NPC survivors.
Level 3: Buff 400 more allies + recruit 10 NPC survivors.
Exploit Loop: Survive to Day 6 → find NPC → recruit → intentionally die → repeat. Forces respawn reset and rapid NPC accumulation.

Tree-Climbing Cheese Strategy

Solo Commanders climb into tall trees to break zombie pathfinding. Zombies cluster helplessly below. Wait for max density → deploy Air Strike → wipe entire wave with zero ammunition spent. Dominant leaderboard strategy.

A-Tier Classes

💀 Necromancer

Summoner / Solo Meta

Converts zombie kills into temporary allied summons. At Level 2, 10% of killed zombies become your fighters — essentially free mobile turrets. Agonizing grind to level, but the solo carry potential is unmatched. Best class for SOLOIST badge attempts.

🏥 Medic

Team Healer / Siege Support

Essential for patching up players and mitigating attrition during prolonged nighttime sieges. The Medic effectively rights the team's wrongs when mistakes are made — a critical safety net during Blood Moon chaos.

B-Tier Classes

🛡️ Guardian

Provides localized defense buffs to nearby structures and allies. Solid support choice but outclassed by Engineer's global building buffs.

💣 Fragger

Optimized for aggressive, fast-paced clearing of infected zones. High burst damage but lacks the sustainability of S-tier classes for endgame defense.

🎖️ Soldier

Ranged DPS specialist. Starts with AK-47, strong for early game. Conserve ammo for bosses and Blood Moon. After map expansion, surplus weapons reduce Soldier's unique value.

C & D-Tier Classes

🗡️ Assassin C

Sprint speed for fast fuel gathering. -30% aggro range provides stealth. Niche utility but doesn't scale into late game. Good for speed-running early days.

🌾 Farmer C

Logistical benefits for resource production. Grows food faster, reducing dependency on scavenging. Situationally useful in large teams but not a combat asset.

👤 Survivor D

Default starting class with no special abilities. Upgrade to any specialized class as soon as you have enough Emeralds.

👮 Scavenger D

Beginner-friendly class with minor loot-finding bonuses. Quickly outclassed. Transition to Engineer or Commander as soon as possible.

🤖 NPC Survivor Classes

Rescue NPC survivors from the environment to bolster your base defenses. They act as autonomous night-cycle defenders.

NPC TypeRolePlacement Priority
Assassin NPCHigh-DPS melee defenderHigh-threat chokepoints near gates
Policeman NPCRanged combat defenderElevated positions with line of sight
Survivor NPCBasic autonomous defenderInternal perimeter backup
Merchant NPCEconomic trading during lullsProtected inner core area