🎯 Firearms Database
Military-grade weapons are found in expanded map zones. Stats reflect base damage before class modifiers.
| Weapon | Mag Size | Damage | Range | Tier |
|---|---|---|---|---|
| 870 MCS (Shotgun) | 4 rounds | Low (per pellet) | Short | C |
| AK-47 | 30 rounds | Medium | Medium-Short | A |
| MAC-30 | 40 rounds | Medium | Medium-Short | A |
| AWP | 12 rounds | Very High | Medium-Long | S |
| GOL Sniper Magnum | 5 rounds | Very High | Long | S |
| LAZ-2 | 5 rounds | Very High | Long | S |
⚔️ Melee Weapons
Melee weapons scale through distinct crafting tiers. Essential for early-game survival before firearms are found.
| Weapon | Tier | Recipe | Notes |
|---|---|---|---|
| Metal Bar | T1 | 1 Scrap Metal | Basic starter melee |
| Crowbar | T2 | 1 Burning Metal | Improved damage, common early find |
| Nailed Plank | T2 | 1 Stock Wood 1 Nail | Improvised alternative |
| Machete | T3 | 1 Metal Blade | Highest melee damage, late-game craft |
🔨 Makeshift Gear & Early-Game Crafting
Before military-grade equipment is found, rely on craftable makeshift items. Crafting is gated by Crafting Table level.
Makeshift Revolver
Low-tier projectile weapon. Your first ranged option before real guns are found. Craft at Table Lv1.
Makeshift Grenade
Rudimentary explosive device. Useful for clearing clusters but vastly inferior to standard frag grenades (Table Lv3).
Standard Frag Grenade
Unlocked at Crafting Table Level 3. Vastly superior to makeshift counterpart. Essential for Bandit vehicle suppression.
Automated Turret
Unlocked at higher Crafting Table levels. The backbone of autonomous base defense. Deploy 8 minimum for Day 100 viability.
🛡️ Makeshift Armor — The Day 1 Priority
Despite its name implying a low tier, the game's internal code classifies Makeshift Armor as a "Rare" item. It should be your absolute highest priority on Day 1.
Makeshift Armor
RareThe cost-to-benefit ratio is exceptional. At only 1 Metal + 1 Stone, you get 35% flat damage mitigation. Against Bandit knife strikes (40 damage), this reduces incoming damage to 26 — potentially surviving an extra hit that would otherwise be fatal.
📦 Core Crafting Materials
| Material | Recipe / Source | Used For |
|---|---|---|
| Burning / Malleable Metal | Burn Scrap Metal | High-tier structures, engines |
| Tied Metal Bar | 2 Scrap Metal | Low-tier makeshift buildings |
| Pure Plastic | Burn Discarded Plastic | Gas Cans, Lighters, Survival Packs |
| Bonded Metal Bar | 2 Burning Metal OR cook 1 Tied Metal Bar | Primary structural component |
| Brick Wall | 2 Brick Piles | Fireproof barriers |
| Rope | 1 Stalk | Engines, advanced gear |
| Wooden Barricade | 2 Stock Wood | Basic defense, crafting ingredient |
| Glass Pane | 2 Glass | Greenhouses, medium shelters |
| Wet Sand → Clay | 1 Sand + 1 Bucket of Water → Cook | Adobe buildings, bulletproof vests |
☣️ Toxic Quarantine Zone Loot
The most dangerous — and most lucrative — sector. Entry requires a Gas Mask (drops from Radioactive Zombies near the toxic border). Inside you'll find:
NPC Survivors
Primary spawn point for recruitable NPC defenders. Essential for solo runs.
Regeneration Drones
Provide continuous passive healing over time. Game-changing loot from Power Plant areas.